Wednesday, June 23, 2004

a reason i'm in architecture

"hard work never killed anybody, buy why take the chance?" charlie maccarthy

work didn't feel like work today. that's a good thing. i felt more like school. i was working on a group project that was due. a sample board of the interior finishes in a Moxie's restaurant. i'd just be glad to do anything that doesn't include me sitting at the computer on autoCAD wracking my brains out trying to draw the correct lines. the character of my other team member and leader (the 30 something female architect) is very comical and appears to be a very easy going person. i was relieved that i didn't have to work on the galleria project in london today, phew, really boring. that would include understanding and making sense of poorly reproduced hand-drawings and drawing them on the computer. the sample board was much more interesting. i was asked to photoshop the plans, if u saw my face, you would see me just light up. the program i like to work with most, and the results were rewarding. for once, i was asked for my opinion in the office, i was elated. she always asked me about the choices of material, colour, and arrangement. at that point i no longer felt that i was just trying to help her finish her project, it was partly mine too. and we were working to a deadline because it needed to be shipped at 6:00, and we were early, by 30 min. i'm glad everybody in the office is so willing to teach. and me, really eagar to learn. many things are remembered through actually applying. if everyday of work was like today, i'd quit school. but then sadly when i asked if there was anything else to do before i left, she told me that tomoro that i would be working on something boring, something to look forward to eh? not everyday of work can be so enjoyable, or else why would they need to pay me.

charlie: which do you think lasts longer in life, the good things or the bad things?
linus: good things last eight seconds...bad things last three weeks